DARK
2Cyber Commander
ATK:
750
DEF:
700
View:
3409
''A strike force equipped with rocket launchers and bazookas.''
Cyber Commander — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 47.8 · Deck: 44.2 · Meta: provisional
- Primary role: Material body
Why it scores here
Cyber Commander is a vanilla Level 2 DARK Machine Normal Monster with no effect, so it converts into nothing beyond a generic body. Its 750 ATK earned no points. Its score rests on being a clean body that loses nothing when negated, and on running as a 2-copy main-deck slot in three unrelated archetypes, not on any effect. With no combo or guide evidence, the deck and final numbers stay at medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Runs in 3 of 3 sampled decks at 2 copies, but no searcher or starter route appears in the evidence (observed). |
| Combo & Conversion | 12 | Text has no effect, and combos_evidence records 0 appearances, so it builds nothing on its own (verified). |
| Resource Economy | 35 | No draw, search, or recursion text; it is a one-for-one body with no card advantage (verified). |
| Effect & Interaction | 0 | No effect text, so it gives the opponent nothing to interact with and provides no negation or removal (verified). |
| Material Utility | 55 | Level 2 DARK Machine with no effect, so it stays a usable material even when negated; this is a stat-based inference with no combo confirmation (inferred). |
| Resilience & Flexibility | 40 | No effect means nothing to negate, but it also has no function in most spots, so it survives interaction only by being inert (inferred). |
| Deck-Building Efficiency | 65 | Normal monster with no garnet or lock and redundant 2-copy use across decks; it is a cheap slot (observed). |
Calculation
Weight profile: Primary role Material body / Normal; no secondary role blended. Intrinsic ≈ 47.8, Deck ≈ 44.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic material body: Level 2 DARK Machine with no effect to lose when negated (inferred)
- Runs as a 2-copy main-deck slot in all 3 sampled decks across 3 archetypes (observed)
Weaknesses
- No effect, so it does nothing on its own (verified)
- No searcher, starter, or combo role in recorded boards (observed: 0 combos)
- Zero opponent interaction (verified)
Counters / choke points
- No counter needed: the body has no effect for an opponent to negate (inferred)
Best use
Material body. Decks: Cyber Dragon, Train, Orcust. Suggested copies: 2.
Evidence & gaps
- Verified: Normal Monster, Level 2, DARK Machine, ATK 750 / DEF 700; Description is flavor text only; no effect to decompose; Zero opponent interaction and no card advantage from text
- Observed: Appears in 3 of 3 attached decks, all main deck, 2 copies each; Spans 3 distinct archetypes (Cyber Dragon, Train, Orcust); Knightmare Cerberus and Knightmare Phoenix co-occur in 100% of its decks; combos_evidence records 0 appearances
- Inferred: Level 2 DARK Machine with no effect is a clean material body that converts when negated; Inclusion across unrelated archetypes reflects a generic body role, not card power
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the 3-deck sample only description is flavor text only; no effect text to decompose






