Cyber Commander
DARK 2

Cyber Commander

  • ATK:
  • 750

  • DEF:
  • 700

  • View:
  • 3409




''A strike force equipped with rocket launchers and bazookas.''




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
46± 8/ 100
Power Score
Intrinsic 48
Deck 44

Cyber Commander — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 47.8 · Deck: 44.2 · Meta: provisional
  • Primary role: Material body

Why it scores here

Cyber Commander is a vanilla Level 2 DARK Machine Normal Monster with no effect, so it converts into nothing beyond a generic body. Its 750 ATK earned no points. Its score rests on being a clean body that loses nothing when negated, and on running as a 2-copy main-deck slot in three unrelated archetypes, not on any effect. With no combo or guide evidence, the deck and final numbers stay at medium confidence.

Axis scores

Axis Score Evidence
Accessibility 30 Runs in 3 of 3 sampled decks at 2 copies, but no searcher or starter route appears in the evidence (observed).
Combo & Conversion 12 Text has no effect, and combos_evidence records 0 appearances, so it builds nothing on its own (verified).
Resource Economy 35 No draw, search, or recursion text; it is a one-for-one body with no card advantage (verified).
Effect & Interaction 0 No effect text, so it gives the opponent nothing to interact with and provides no negation or removal (verified).
Material Utility 55 Level 2 DARK Machine with no effect, so it stays a usable material even when negated; this is a stat-based inference with no combo confirmation (inferred).
Resilience & Flexibility 40 No effect means nothing to negate, but it also has no function in most spots, so it survives interaction only by being inert (inferred).
Deck-Building Efficiency 65 Normal monster with no garnet or lock and redundant 2-copy use across decks; it is a cheap slot (observed).

Calculation

Weight profile: Primary role Material body / Normal; no secondary role blended. Intrinsic ≈ 47.8, Deck ≈ 44.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic material body: Level 2 DARK Machine with no effect to lose when negated (inferred)
  • Runs as a 2-copy main-deck slot in all 3 sampled decks across 3 archetypes (observed)

Weaknesses

  • No effect, so it does nothing on its own (verified)
  • No searcher, starter, or combo role in recorded boards (observed: 0 combos)
  • Zero opponent interaction (verified)

Counters / choke points

  • No counter needed: the body has no effect for an opponent to negate (inferred)

Best use

Material body. Decks: Cyber Dragon, Train, Orcust. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Monster, Level 2, DARK Machine, ATK 750 / DEF 700; Description is flavor text only; no effect to decompose; Zero opponent interaction and no card advantage from text
  • Observed: Appears in 3 of 3 attached decks, all main deck, 2 copies each; Spans 3 distinct archetypes (Cyber Dragon, Train, Orcust); Knightmare Cerberus and Knightmare Phoenix co-occur in 100% of its decks; combos_evidence records 0 appearances
  • Inferred: Level 2 DARK Machine with no effect is a clean material body that converts when negated; Inclusion across unrelated archetypes reflects a generic body role, not card power
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the 3-deck sample only description is flavor text only; no effect text to decompose











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